What you can see here is my first screenshot running xgl with glxcompmgr and the wobbling windows effect. Yes, it's not really smooth, gimp couldn't manage to take a real screenshot (in reality, there were no such glitches). This effect looks very similar to the luminocity-one I presented some months ago, but that was the only effect I was able to run.
So you really want to know how I managed to get this running? Well, the short version: Created a bunch of cvs-ebuilds (glitz, mesa, xgl, glxcompmgr), added patches, patched around myself, did some strange thing with my libGL, ...
Long version, together with portage-overlay, will follow tomorrow, now I'll go asleep ;-)