Article about demoscene and free software

Hanno's Blog

Sunday, June 19. 2005

Article about demoscene and free software


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Hugi 31 with my article about free software and demoscene released
The Hugi Diskmag, which is a diskmag (ok, not really on disks any more) of the demoscene, just released it's 31th issue, containing my article about the demoscene and free software I've published here a while bag. Hugi is released as a windows-executab
Weblog: Hanno's blog
Tracked: Nov 03, 22:44

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so true...
I'm glad, that this article made it to the hugi.
#1 squiddle on 2005-06-20 00:49 (Reply)
interesting article on which I'd like to place some comments.

concerning the "proprietary" windows extensions: they are usually in
no way related to microsoft except for the OS they are made for.
it's not that microsoft wants to destroy the standard by making those
extensions (check the extension library to see for the origin).
there are also GLX and Apple extensions that won't run
on any other OS. for your interest: the WGL_ARB_RENDER_TEXTURE bases
on a GLX extension. these provide fast render-to-texture functionality
for both linux/unix and windows.

breakpoint didn't accept linux entries for several reasons. first, they
always stated, that the linux is an "out of the box" without any obscure
libraries installed. still, either people used weird crap which wasn't
installed or it didn't work for some other (driver-)reasons.
this is btw. the main fact why people make demos for windows. install it,
install the drivers - the demo works. it will take some more time until
linux is in that state.
the other reason was: about 95% of the linux entries released at previous
parties were plain shit. the effort put into making them run was simply
not worth the result.

all the argumentation results in a deadlock anyways. in the same way
people can ask linux democoders to make their demos cross-plattform
and deliver a windows-version...
#2 styx on 2005-07-16 11:29 (Reply)
I think you also need to consider that most (of the best) sceners are under contract in some sort of game-creator companies. It's not unusual that they signed a non disclosure agreement, so opening the source sometimes just isn't possible. It is impossible not to use the constructs, skills, knowledge, tools... (especially such) known from everydays work in private projects. And on top of that - most (commercial) games are unfortunately winblowz only :/
#3 ascii on 2005-11-08 03:34 (Reply)

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This blog is written by Hanno Böck. Unless noted otherwise, its content is licensed as CC0.

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