Entries tagged as retrogames

Donkey Kong

Thursday, December 2. 2010, 03:00
Recently, Nintendo released a new game called "Donkey Kong Country Returns" - I thought I'd take that as an opportunity to tell you a bit about it and it's main figure, Donkey Kong.

What's interesting about this is that it's a revival of a revival - the original game is almost as old as I am (from 1981, so I can't tell you about the "good old times" here). It was released on an arcade machine and later ported to several consoles. You played Mario in the game (yes, this was also the very first time Mario appeared in a video game) and had to rescue the princess from a big evil Gorilla. Not very creative, but who cares about game stories anyway, right? You had to jump over barrels to get to the gorilla.

I think the first time I saw the game was this one. It is from the Game and Watch series, mobile devices that had just one game built in. The Game and Watch games had no real display, they were only able to switch some elements on and of. For that limitation, the games had surprising complexity (another one I really liked is the Super Mario Bros. 3 wrist band game). Still, it is far away (or let's say rather different) from the original game.

The second time I saw a Donkey Kong game was a (probably inofficial) remake in DOS. To be honest, it wasn't very good, but I had not many games at that time, so I played it a lot. You had to go up to the princess and after that, the gorilla threw something over the screen and you had to go down again, but now with fires and more holes. Sadly, I can't provide it to you as I didn't find it online (maybe I have it on an old CD, I'll have to look for that).

The very first time I played the "real" Donkey Kong was much later - 1992 Nintendo released the first two Donkey Kong games together as "Donkey Kong Classics" on the NES. There was also an advanced version for the Gameboy which featured the original Donkey Kong levels and about 100 more levels afterwards (I played through all of them).

1994 was the "first revival" - Nintendo released Donkey Kong Country on the Super Nintendo, a game which had impressive graphics and was a technical breakthrough at that time. It has not much in common with the original game beside the character and the fact that barrels still play an important role. A nice gimmick: It had a character called "Cranky Kong", who was said to be the "original Donkey Kong" from the old game. He was always grumbling that todays games are far to easy.

Now Nintendo is doing the second revival - interesting enough, it doesn't really use much of the possibilities the Wii offers. It is a classic jump and run game, very much like Donkey Kong Country (Nintendo just recently released "New Super Mario Bros", quite similar also a classic Mario jump and run). I like that. Though I played the game a bit and I must say I'm not highly impressed (at least yet). I'd rate it a nice game, but not a great game. But I also have to say that the old Donkey Kong Country is not on my all-time-favorite video games list. Maybe I'll tell you more when I played it longer.

What else? No blog about retro gaming without some links to really cool stuff:
A house with Donkey Kong design (does anyone know where this is?
Donkey Kong in Lego
(have more? post links in the comments)

The return of guybrush threepwood

Tuesday, June 2. 2009, 10:53
ShipThis news sounds sensational for all fans of old adventure video games: A new episode of Monkey Island is planned. Ron Gilbert blogged about it a few days ago.

For those who don't know, a very short history of the game series. The first two Monkey Island games were already classics when I played them the first time. In super-pixel graphics, but with an ingenious humor. Already with the third part, many fans were sceptical. Graphics got better, but not 3Dish, which was already pretty common at that time. They even made fun of the tendency to bring all games to 3D back then - they had a 3DFX option, but clicking on that only gave you some sarcastic comment. At least I can say that I found Monkey Island 3 (The Curse of Monkey Island) a deserved successor of the series.

With Monkey Island 4 (Escape from Monkey Island), things got much worse - it had 3D graphics (ugly ones in my opinion) and - probably worse - it completely changed the control. All classic adventures were point and click adventures through the famous SCUMM engine (although the control has changed quite a lot over the time). There even was a SCUMM bar in the first game.
Part 4 had some kind of keyboard control. And the controlling was really bad. So this was the first game in the series I didn't play till the end.

I'm excited to see how the new game will be. It will be released in episodes, I don't know if that's a good idea, but we'll see. I haven't found any information about the controls on their webpage.

Maybe it's worth raising a petition for a Linux version? Seems they don't intend to plan one, though it might be a good idea, as probably a lot of Linux users are retro gaming fans as well.

SimCity original becomes free software

Sunday, November 11. 2007, 22:37
SimCityThe One Laptop per Child project will soon release a free software version of the classic SimCity game. The company agreed to publish the code under a GPL-license. It'll however contain a clause that modified versions are not allowed to be named SimCity, else it's completely free software.

I think that's great news and would welcome it if more classic games could be freed. Computer games are their own form of culture and we need more projects to protect this kind of culture.

SimCity at the OLPCWiki

pong.mythos - Ausstellung im WKV Stuttgart

Saturday, April 22. 2006, 23:48
ATARI PongSchon seit Februar steht in Stuttgart im Württembergischen Kunstverein die Ausstellung pong.mythos. Kurz vor Ende hab ich's endlich geschafft, ihr einen Besuch abzustatten. Bilder von pong.mythos gibt's hier.

Die Ausstellung dreht sich ganz um das wohl legendärste Computerspiel Pong. Im vorderen Teil findet man einige historische Spielgeräte, im hinteren Teil eine Reihe von Kunstprojekten und Installationen, die sich mit dem Spiel beschäftigen oder es in verschiedenen Varianten präsentieren.

Zum historischen Teil: Spielbar findet man einen originalen ATARI Pong-Automaten (der Schläger ist übrigens verdammt klein), sowie einige ältere und moderne Konsolenadaptionen. Viele spannende Ausstellungsstücke sind hier leider nur in Schaukästen zu bewundern, so hätte ich gerne mal auf einer echten Brown-Box gespielt. Auch ein angeblich mechanisches Pong mit namen Blip hätte ich gerne in Aktion gesehen, vom anschauen erschloss sich mir leider nicht dessen Funktionsweise. Bedauerlich, aber verständlich und ein leidiges Problem mit Computerspielen als Kulturgut.

Im Bereich der Kunstprojekte gab es einiges mir schon Bekannte zu bewundern, so etwa eine verkleinerte Blinkenlights-Variante, das mit echten Motoren und Berührungssensoren arbeitende PONGMECHANIK und sicher das heimliche Highlight der Ausstellung, die PainStation.

Bedauerlicherweise konnten wir einige der Installationen nicht spielen, da sie entweder mangelhaft dokumentiert oder teilweise nicht funktionstüchtig waren. So gab es ein MiniPong, welches mit einem Stecknadelkopf zu steuern war, jedoch auf seinem 5x7 LED großen Display nichts sinnvolles anzeigte. Beim TFT Tennis reagierte eine Seite nicht auf Drehungen. Eine mit Muskelkraft durch zwei Fahrräder zu betreibende Installation zeigte auf dem Bildschirm trotz Strampeln nur Rauschen. Ein akustisches Pong erschloß sich uns in seiner Funktion nicht.

Daneben gab es noch unter anderem eine 3D-Variante in einem LED-Würfel (3D-Pong spielt sich extrem schlecht, dachte ich mir damals schon bei pongdeluxe), ein großes LED-Pong, ein durch Gemüse (mit einer Webcam) gesteuertes Spiel, eine selstlaufende Installation, die ein Pong-Spiel aus verschiedenen wechselnden Kamerapersketiven darstellte, sowie einige Videos und Plakate von weiteren Projekten (unvollständige Liste).

Fazit: Für jeden, der sich auch nur ein bißchen für Computerspiele und deren Geschichte begeistern kann, auf jeden Fall einen Besuch wert. Die Ausstellung ist noch bis zum 1. Mai in Stuttgart, anschließend wieder auf der Games Convention in Leipzig und im August 2007 in Bern.

Vielleicht noch interessant: Die Geschichte vom originalen ATARI Pong und der Brown Box wird sehr gut in diesem Video dargestellt.
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